This means it is impossible to add new exceptions to library methods without breakage, and even in your own code it may mean hundreds of changes throughout your code to add a new exception type.
Rusts solution seems to have improved this conundrum, where you can describe how to map the new error into an existing hierarchy in a single or a few places instead of at every call site
That’s a feature, not a bug. If it wouldn’t, an exception of that kind could bubble up at a place you didn’t expect.
Also, it doesn’t require that many changes, it only has to be changed up to the point where you intend handling it.
I don’t see how rust would be immune to that.
Though it is true that polymorphism with respect to checked exceptions would be great. The new generation of languages might have that (e.g. Koka)
You should always be able to handle an unknown exception. Sure you can't do much about it, but it shouldn't be a big deal. An exception only occurs if the code can't continue as expected.
Libraries are supposed to be a point of abstraction. They should be allowed to change their implementation fundamentally as long as they continue to respect the same interface. Exceptions should not be part of the interface explicitly because are they implementation-detail related.
Exceptions can be thrown from anywhere. That's the documentation.
That's a big problem with Java's checked exceptions, it's not very composable and flow control can just stack up into deeper and deeper "waterfalls" of code rather than simpler pattern matching. (To be fair that's a big problem with exceptions in general as "flow control", they aren't very composable.)
Something like an Either monad in a language with sum types can be a great way to describe errors/exceptions usefully as return types. From a type theory perspective, checked exceptions can be seen as a hack for a language that doesn't support sum types and doesn't have great native monad binding.
I have seen libraries that make network calls that do the following:
* Throw an exception on certain types of network errors * Return an HTTP error code for other types of network errors * Return an object with error set to true and an error string for other types of network errors
NONE of those was documented, it is crazy. This actually bite me in prod when an undocumented exception that we hadn't seen in over a year of uptime was finally thrown. I had to look at network logs to try and figure out why it was being thrown (no checked exceptions in JS!), which itself is absurd.