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Re:AGI Simulator by 7373737373 on Wednesday July 12, 2023 @11:06AM (#36695640)
Is there a programmatic way to optimize speedruns for this kind of games? The number of steps/the size of the search space seems too large to apply a MILP solver to it
Re:AGI Simulator by qwerty3344 on Wednesday July 12, 2023 @11:18AM (#36695839)
monte carlo or some kind of ant colony simulation probably