First world problem, but I hate when companies choose a one-size-fits-all value that is allegedly supposed to reach the limits of human perception, but that value still turns out not to be enough for me because (surprise) some people are naturally slightly better than average.
For example, the new Apple VR headset, despite having a resolution of around 4k*4k pixels per eye, would probably still have to make up for it in other ways, because I can still see significantly more pixels than that.
Apple actually seems to know this, and they know it so well that their entire marketing push is based on augmented reality and immersion. Blending things with the environment, moving around and interacting- basically things that can never really be disappointed by the screen resolution being insufficiently high.
Step aside 8 bit color, 16 bit color displays are here: 65536 colors! Nobody can perceive more than that! Then 32 bit color came along: 1+MILLION colors!! How can it get better than that? Humans can't perceive more! 30FPS gaming as the gold standard for what the eye can behold, then it became 60FPS, now it's 120FPS! The PPI arms race is the same thing.
The phones are assumed to be held close to your eye and have a 460ppi.
The MacBooks are assumed to be seen from a medium distance and use around 225ppi.
The Studio display and Prod Display distance is a little longer and use 218ppi.
Retina is a property based on subtended angle from the viewer's perspective, not on a physical property of the device.