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Re:Problems of C, and how Zig addresses them by pixelpoet on Monday July 03, 2023 @05:57PM (#36579353)
Yep that seems comptime possible but a little heavy handed with string work, no? With everyone writing their own parsers and language tools...

In any case, if something practical is done here I'd be interested. Aesthetically I prefer the "vectors and matrices are first class types" (and maybe complex numbers could be too), but I guess Andrew isn't so sympathetic to these types being part of the standard language :/

Re:Problems of C, and how Zig addresses them by defen on Monday July 03, 2023 @07:25PM (#36580129)
There's a proposal for complex numbers: https://github.com/ziglang/zig/issues/16278

Vectors are already first-class types via @Vector, aren't they?

Re:Problems of C, and how Zig addresses them by pixelpoet on Monday July 03, 2023 @07:32PM (#36580196)
Whoa, I haven't been keeping up to date about this, there seems to be good related discussion here: https://github.com/ziglang/zig/issues/7295

I'll hope for some future news of Zig having vector and complex number support! It will be a great day for fast ray/path tracers :)

Re:Problems of C, and how Zig addresses them by paoda on Monday July 03, 2023 @09:04PM (#36580845)
Unfortunately, vectors in Zig are the kind you use in SIMD and not in graphics programming. Perhaps there's some overlap, but I'm unfamiliar with both fields so I can't say to what degree.