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Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by mcv on Monday July 03, 2023 @07:23AM (#36571397)
I rarely defend. Factorio is a great example of a good offense being the best defense. Just take out any biter camp that comes close to the edge of your pollution cloud, and you never really have to bother with defense.

> the game gives you a lot of tools to manage pollution

The popular Krastorio 2 mod adds even more: wind turbines from the start, more efficient ways to produce energy between steam and nuclear, and it even has air purifiers that reduce pollution. That's almost cheating. On top of that, taking out biter camps is a lot easier with the anti-material rifle.

Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by BlueTemplar on Monday July 03, 2023 @07:42AM (#36571559)
There's a lot of important details in this : when, how and where biters expand, how much less killing settlers rather than nests increases evolution, &c.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by mcv on Monday July 03, 2023 @05:33PM (#36579146)
Good point. I often play train worlds and the normal settings there is to not have biters expand at all. I often change that to having them expand slowly, but much more slowly than they normally do. Having new biter camps pop up in your cloud will require some defense of course.