Re:Wayland on NixOS: Confusion, Conquest, Triumph
by sylware on Sunday July 02, 2023 @10:20AM
(#36561738)
Well, I meant wayland-wayland, not wayland thru Xwayland. I'll keep Xwayland, and those horrible 748397438924 client libs (yeah wayland code is static/private to distributed binaries), for games still missing a wayland backend (with unity/unreal5.x/godot/etc and via libSDL[23], I wonder if that exists on modern elf/linux games unless a custom engine).
But it seems the really hard part for valve is dropping their 32bits legacy code which is hardcoded for x11 and opengl... they are adamant at keeping it.
But it seems the really hard part for valve is dropping their 32bits legacy code which is hardcoded for x11 and opengl... they are adamant at keeping it.