Re:Wayland on NixOS: Confusion, Conquest, Triumph
by bdhcuidbebe on Sunday July 02, 2023 @09:21AM
(#36561253)
I game on wayland, using steam and proton/wine. Xwayland works, and wine-wayland fork is functional and in the process of being merged. What is holding you back?
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Re:Wayland on NixOS: Confusion, Conquest, Triumph
by superkuh on Sunday July 02, 2023 @09:28AM
(#36561305)
None of the handful of different wayland implementations have managed to support any of the network based keyboard/mouse sharing programs like synergy/barrier/input-leap (and vice versa). This lack of functionality is a real dealbreaker for me.
Re:Wayland on NixOS: Confusion, Conquest, Triumph
by bdhcuidbebe on Sunday July 02, 2023 @09:52AM
(#36561488)
Okay. I use hardware solution for that, so wasn’t aware of issues. is it related to issues with evdev?
(my hardware solution is logitech mx keys & their mouse, pair up to 3 machines at once)
Re:Wayland on NixOS: Confusion, Conquest, Triumph
by dashboardmess on Sunday July 02, 2023 @10:47AM
(#36561938)
Wait, does this work on Linux with wayland?
Re:Wayland on NixOS: Confusion, Conquest, Triumph
by yjftsjthsd-h on Sunday July 02, 2023 @12:41PM
(#36563119)
Why wouldn't it? It's hardware; it sends the inputs to the machine you tell it to, regardless of whether that machine is running X11 on Linux, Wayland on Linux, or Windows 3.11 on DOS.
Re:Wayland on NixOS: Confusion, Conquest, Triumph
by yjftsjthsd-h on Sunday July 02, 2023 @10:02AM
(#36561568)
Wait, not even a Wayland version of x2vnc? That wouldn't take much, surely?
Re:Wayland on NixOS: Confusion, Conquest, Triumph
by superkuh on Monday July 03, 2023 @10:07AM
(#36573074)
I have 4 computers and 7 monitors in my keyboard/mouse sharing span. Nothing vnc* is going to do it.
Re:Wayland on NixOS: Confusion, Conquest, Triumph
by sylware on Sunday July 02, 2023 @10:20AM
(#36561738)
Well, I meant wayland-wayland, not wayland thru Xwayland. I'll keep Xwayland, and those horrible 748397438924 client libs (yeah wayland code is static/private to distributed binaries), for games still missing a wayland backend (with unity/unreal5.x/godot/etc and via libSDL[23], I wonder if that exists on modern elf/linux games unless a custom engine).
But it seems the really hard part for valve is dropping their 32bits legacy code which is hardcoded for x11 and opengl... they are adamant at keeping it.