Re:Flattening ASTs (and Other Compiler Data Structures)
by WJW on Sunday July 02, 2023 @07:56AM
(#36560605)
Is this a real problem though? It seems to me that any system you would realistically want to run Blender on will be little-endian.
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Re:Flattening ASTs (and Other Compiler Data Structures)
by tjalfi on Sunday July 02, 2023 @03:47PM
(#36564969)
It isn't a real problem. Blender supports only little-endian targets and the code byte swaps data files as needed. I guess someone could port it to AIX, z/OS, or Linux/zSeries, but that's unlikely at best.