Re:A look inside the SNES, PS5, and Xbox controllers with CT...
by araes on Friday June 30, 2023 @04:04PM
(#36541395)
Even more frustrating, its not even that difficult to fix. All they need to do is implement a renormalization routine.
If you find your controller is drifting, then the console just needs some menu where you put the stick to a bunch of reference locations, and then the stick maps outs its own response and renormalizes. "This is neutral." "This is upper-left as far as it goes." "This is..." ect... Maybe even with fine grain mapping adjust if the player really wants control over drifting behavior.
Re:A look inside the SNES, PS5, and Xbox controllers with CT...
by djmips on Friday June 30, 2023 @06:23PM
(#36543302)
In my experience this would not solve the issue.
Re:A look inside the SNES, PS5, and Xbox controllers with CT...
by zerocrates on Friday June 30, 2023 @06:58PM
(#36543687)
The Switch has this but when the sticks get bad it's often not fixable with that kind of calibration.
Re:A look inside the SNES, PS5, and Xbox controllers with CT...
by jerrygenser on Friday June 30, 2023 @07:56PM
(#36544342)
I also have had stick drift due to COD and in the menu you can doing something similar to this by controlling how much default stick is pushed.
You set high sensitivity and the cursor moves with hand off the controller in a certain direction. You adjust the counter-drift until the cursor doesn't move at all.
Re:A look inside the SNES, PS5, and Xbox controllers with CT...
by PickledHotdog on Sunday July 02, 2023 @07:45AM
(#36560511)
They had this calibration on PCs decades ago
Even the earliest analog sticks like the N64 (Which used LEDs) didn't suffer from drift — although it did wear out considerably mechanically!
I just bit the bullet and replaced my Joycon's sticks with 3rd party hall-sensing ones, which have worked great so far.