This one doesn't have music but with another hour I could have added it. It's built using PICO-8 which is a Lua-based game development environment. It includes code/graphics/music editing tools and handles deploying to a static HTML.
http://electroly.com/games/parry1.html
Source code: https://github.com/electroly/games/blob/main/carts/parry1.p8
You can see it's not a very good or sophisticated game but it was done quickly and we had some fun on Twitch playing it. PICO-8 makes it easy to write tiny games. It's not so much about my skill but about the availability of streamlined indie game-making tools. There are other "fantasy console" products like PICO-8, and tools like GameMaker and RPG Maker target modern systems.
Re:Making Games
by FactualOrion on Thursday June 29, 2023 @02:08AM
(#36516943)
I don't know you personally so I'll help attest to the third requirement listed above, I hit a diaper and was impressed it was playable on mobile. It loaded extremely quickly and was enjoyable. My score was 220, but on a second go I got 550.
I'm skeptical but would be happy to be proven wrong. What are some games you've made that satisfy:
1. Made and published in one sitting
2. Have legally sourced assets and code
3. Have people who don't know you personally that have indicated enjoyment of it
If this is a regular occurrence for you, I'm curious about the level of experience that got you to this point.