I'm skeptical but would be happy to be proven wrong. What are some games you've made that satisfy:
1. Made and published in one sitting
2. Have legally sourced assets and code
3. Have people who don't know you personally that have indicated enjoyment of it
If this is a regular occurrence for you, I'm curious about the level of experience that got you to this point.
http://electroly.com/games/parry1.html
Source code: https://github.com/electroly/games/blob/main/carts/parry1.p8
You can see it's not a very good or sophisticated game but it was done quickly and we had some fun on Twitch playing it. PICO-8 makes it easy to write tiny games. It's not so much about my skill but about the availability of streamlined indie game-making tools. There are other "fantasy console" products like PICO-8, and tools like GameMaker and RPG Maker target modern systems.
They're clearly right about their point. You can make a shitty game in one sitting using today's tools; I've done so a bunch of times. My games all suck but they are games with art, music, sound, and gameplay that people can play and enjoy briefly. You are also clearly right that making good games is hard, and indeed getting harder. The quality bar for a AAA game is insanely high in 2023. I don't see these as being incompatible points, and I'm not sure the anger I sense in your post is warranted--was it necessary to suggest that anyone who disagrees with you is a dilletante and that their posts are noise?