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Re:Construct's New WebGPU Renderer by kllrnohj on Wednesday June 28, 2023 @05:50PM (#36513122)
I didn't know what Construct was so I went to the homepage for clues. That intro spinning cube demo runs at a solid 4 fps with graphical glitches on a not exactly slow phone (Pixel 7), give or take, and is a quite terrible introduction for a "Cutting-edge technology that runs right inside your browser like magic."

Then again the entire section on "game engine performance matters" only compares the performance of "JavaScript" (V8? Safari? Who knows!) vs. Game Maker Language and doesn't at any point compare anything about the performance of the actual game engine.

But it is cool that they're switching to WebGPU. Should make native app ports more viable to drastically improve performance and resource utilization

Re:Construct's New WebGPU Renderer by shlubbert on Wednesday June 28, 2023 @06:22PM (#36513455)
FWIW that intro cube is not implemented with their engine. It's just 4 video embeds animated with plain CSS 3D transforms, so performance should depend entirely on browser optimization on your device.
Re:Construct's New WebGPU Renderer by kllrnohj on Wednesday June 28, 2023 @07:17PM (#36514035)
Seems Firefox hates it for some reason
Re:Construct's New WebGPU Renderer by red_trumpet on Thursday June 29, 2023 @02:40AM (#36517158)
Weird, Firefox on my 7a seems to handle it qute fine.
Re:Construct's New WebGPU Renderer by syntheweave on Wednesday June 28, 2023 @06:13PM (#36513377)
The intro runs fine on my nondescript phone of a few years ago. I would guess it's a browser issue.
Re:Construct's New WebGPU Renderer by jcelerier on Wednesday June 28, 2023 @11:33PM (#36516000)
It lags on my laptop with Firefox, is a black cube with Chrome, and has a lot of hiccups on my phone (one+ 8 pro)