Re:Meta developer tools: Working at scale
by jarjoura on Wednesday June 28, 2023 @05:27PM
(#36512842)
As an ex-meta mobile engineer, I 100% agree that I found Eden to be impossible to use productively. I always had to pre-warm the cache, pretty much defeating its stated goals. Maybe it has gotten better since I left a year ago, but I had 2 TB of local storage, and mercurial's sparse checkouts were more than enough for me and far more reliable.
However, all the other tooling around code were just superior in every way. I miss Phabricator, and mercurial and the way it seamlessly integrates into a team. I also miss all of the command line helpers that let me manage all of it.
It used to be the case that legitimate teams could form around and focus just on building internal tools for other teams if it improved engineering velocity. Not sure if that's still the case in this new era of layoff-happy Meta, but it was definitely true when I was there.
Re:Meta developer tools: Working at scale
by roland35 on Thursday June 29, 2023 @12:39AM
(#36516345)
Eden definitely works better on a dev server and sucks on a laptop, especially arm based mac's (it's slowly getting better but still requires occasional reboots). +1 on the coding tools being great
However, all the other tooling around code were just superior in every way. I miss Phabricator, and mercurial and the way it seamlessly integrates into a team. I also miss all of the command line helpers that let me manage all of it.
It used to be the case that legitimate teams could form around and focus just on building internal tools for other teams if it improved engineering velocity. Not sure if that's still the case in this new era of layoff-happy Meta, but it was definitely true when I was there.