I wouldn't say Chromium's WebGPU is stable just yet. It still doesn't run on my Linux system anyway. Mind you that both the Dawn and WGPU c libraries work on this system.
It is kind of ironic that with so many Linux based stuff and two operating systems, the Mountain View gnomes have decided to support Windows and Mac first.
Kind of tells where they see business value to deploy first.
I wanted to start experimenting with it, and attempted to do so with Deno (which is what I've been developing in the past few projects), and I'm sad to find out that they recently removed WebGPU from its interface due to slower start up times and larger binary sizes [0][1] :/ I hope they re-enable it soon so that I don't have to mess around with tsc and webpack again...
[0] https://stackoverflow.com/questions/76561043/deno-bundle-pro... [1] https://github.com/denoland/deno/pull/18094