When you face this sort of thing in philosophy, the clarifying step is to move past language and look at behaviour which would be the enforcement.
> You just need to answer, if the rule has been violated
You can't dismiss ambiguity with a "you just need to"!
In conventional language we get the ambiguity expressed as distinctions like "technically you have a broken a rule but..." i.e. there are "technical" interpretations of rules that specific/pedantic/unrealistic that in practice are not what is meant or enforced.
I expect there will be a desire here to over value "technical" interpretations as if they were more accurate having stripped cultural conventions and such but that is a means to misinterpret language not find truth.
Rules can absolutely prevent you from saving a life, for example a rule preventing rescue workers from entering a dangerous area like a cave until conditions improve. Or a police no chase rule.
> You can't dismiss ambiguity with a "you just need to"!
Granted, ambiguity is built into language – for example, what exactly is a vehicle seems to not be conclusively answered for every edge case, and I would allow for the confusion around that – but if you are creating additional ambiguity by overloading the task you have been given and adding "technical" distinctions and "implicit" rules, you are not primarily solving the task, which is explaining if the proposed rule has been violated.
You can of course chose to not judge if the rule has been violated in favor of something else you think more interesting. Then you are playing a different game.
Interpretation is a tough one. Something might be technical or implicit to me. It might not be technical or implicit to you. Or vice versa. Mostly, on most things, we might agree – but if we do it this way, there are bound to be cases, where we don't, which is precisely the dilemma the creator of the experiment is talking to.
When interpreting laws, there is often a concept of the "Reasonable person" standard. The "Reasonable Person" understands that parks banning vehicles is not to stop EMTs. How you are acting in the "real world scenario" is reasonable and what is assumed in the drafting of laws.
You might claim this game is excluding such a concept as being a "local rule" but maybe that can be called... unreasonable :)
The logical exercise is extremely close (by design) to one that commonly occurs in everyday life. In real life people want to bend the rules to achieve a certain outcome when applying them. They don't want to say "well a rule was violated but I'm exercising discretion". That's on full display here even though no meaningful outcome is actually being determined in this case.
In psychology, different comprehension of what rules mean is a fundamental difference between personality types. It might better to accept that different people understand the world differently instead of sorting them into right and wrong by your own biases.
> They don't want to say "well a rule was violated but I'm exercising discretion"
From the other perspective, hyper-rationality is a dysfunction where excess analytical/logic/precision prevents an individual from understanding what language means or how to act in the real world. To believe a rule is violated "because of logic" instead of trying to understand intent would be an example of that.
You're swinging right back to the context and meaning of the rules that were presented during the assigned task. What I wrote isn't really about that. It's about the assigned task itself and the self assessment of whether or not it was completed faithfully. That's where the cognitive bias becomes plainly observable.
There are the rules presented during the task. Separately there are the instructions given for the task itself. To me it feels a bit like a failure to reason with layers of abstraction. Almost an inability of most people to reason about and interpret the rules differently in different contexts. They're stuck in the "real world" context and can't seem to switch to the "hypothetical framework" context laid out in the instructions.
> From the other perspective, hyper-rationality is a dysfunction ...
When obstinately adhered to in a general context, certainly. This was not a general context. It was an exercise with specific and reasonably unambiguous instructions. Openly deviating from them would be quite different than what can be observed in this comment section - deviating while claiming to have followed them.
On any other website I would be inclined to assume a certain lack of literacy or comprehension. Not so with this audience.
> Every question is about a hypothetical park. The park has a rule: "No vehicles in the park." Your job is to determine if this rule has been violated.
Violation of a rule is a logical operation. It's the answer that comes before the ", but ..." part. Things you explicitly don't have to do in the context of this game:
- You don't have to like the rule - You don't have to consider exemptions (because that's not what the rule asks for)
You just need to answer, if the rule has been violated. I think it's absolutely fascinating that this is so controversial and a testament to the authors game design.