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Re:Cookie Clicker saved my PhD by Shish2k on Thursday June 22, 2023 @08:57PM (#36441354)
> For one thing, it has very limited reset/prestige mechanisms

Are those considered good things now? In all the games where I’ve seen them implemented, they haven’t increased fun at all, just prolonged the grind. I actually like universal paperclips more for being relatively grind-free — there is just enough boring time-consuming manual-labour to get its point across, and then it moves on

Re:Cookie Clicker saved my PhD by __MatrixMan__ on Thursday June 22, 2023 @09:12PM (#36441506)
Story is pretty much all I care about, so I agree re: those mechanics.
Re:Cookie Clicker saved my PhD by brazzy on Friday June 23, 2023 @07:23AM (#36445364)
They can be good if they unlock significant new game mechanics.
Re:Cookie Clicker saved my PhD by __MatrixMan__ on Saturday June 24, 2023 @12:19PM (#36459988)
I'm taking microbiology classes (or will be again in the fall). I dig the premise. Thanks for sharing.
Re:Cookie Clicker saved my PhD by brazzy on Sunday June 25, 2023 @02:34PM (#36471264)
Oh, the "primordial soup" part is just the intro. After a few resets it passes quickly and is eventually skipped entirely.
Re:Cookie Clicker saved my PhD by __MatrixMan__ on Sunday June 25, 2023 @08:13PM (#36474073)
Yeah I got past it pretty much as soon as I posted, which is kind of a pity. I like the idea of playing as a plant buying amino acids from the mycorhizae with hexose. The whole coal mining fungus with banking problems thing feels a bit too rooted in the human world.

Poking through the code though, I can see that that's probably not a problem that I'll have for long.