Re:Cookie Clicker saved my PhD
by __MatrixMan__ on Thursday June 22, 2023 @09:12PM
(#36441506)
Story is pretty much all I care about, so I agree re: those mechanics.
They can be good if they unlock significant new game mechanics.
Re:Cookie Clicker saved my PhD
by __MatrixMan__ on Saturday June 24, 2023 @12:19PM
(#36459988)
I'm taking microbiology classes (or will be again in the fall). I dig the premise. Thanks for sharing.
Oh, the "primordial soup" part is just the intro. After a few resets it passes quickly and is eventually skipped entirely.
Re:Cookie Clicker saved my PhD
by __MatrixMan__ on Sunday June 25, 2023 @08:13PM
(#36474073)
Yeah I got past it pretty much as soon as I posted, which is kind of a pity. I like the idea of playing as a plant buying amino acids from the mycorhizae with hexose. The whole coal mining fungus with banking problems thing feels a bit too rooted in the human world.
Poking through the code though, I can see that that's probably not a problem that I'll have for long.
Are those considered good things now? In all the games where I’ve seen them implemented, they haven’t increased fun at all, just prolonged the grind. I actually like universal paperclips more for being relatively grind-free — there is just enough boring time-consuming manual-labour to get its point across, and then it moves on