Are those considered good things now? In all the games where I’ve seen them implemented, they haven’t increased fun at all, just prolonged the grind. I actually like universal paperclips more for being relatively grind-free — there is just enough boring time-consuming manual-labour to get its point across, and then it moves on
Poking through the code though, I can see that that's probably not a problem that I'll have for long.
As with many of the better-designed incremental games, there are moments in UP where you might get the impression that the way to continue is to just do more of what you've been doing, but actually the way to continue is to do something slightly different. I think you're referring to the starkest of those.
It's been a while since I played it, but the key is to allocate as many of your resources as possible to reproduction rather than exploration, because that leads to exponential growth.
It's possible to complete the game in around 2 hours of active play, IIRC.