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Re:Developer tools to create spatial experiences for Apple V... by zmmmmm on Thursday June 22, 2023 @01:33AM (#36428335)
If you really can't wait, just go out and buy a Quest for 1/7th the price and start doing it today. It's a rounding error on what you will pay for Vision Pro and you can get an idea early of what it will be like.

(I probably would recommend waiting for Quest 3 in a couple of months though ... it'll be so much more like the Vision Pro ...)

Re:Developer tools to create spatial experiences for Apple V... by jedberg on Thursday June 22, 2023 @01:54AM (#36428446)
I already have two quests. But the AR is terrible. The external cameras suck.
Re:Developer tools to create spatial experiences for Apple V... by zmmmmm on Thursday June 22, 2023 @02:02AM (#36428490)
I assume neither of them was a Quest 3 though ...
Re:Developer tools to create spatial experiences for Apple V... by dagmx on Thursday June 22, 2023 @01:56AM (#36428453)
Quest 2 and Quest Pro passthrough is terrible.

The Quest 3 may be better but literally everything they asked for requires good passthrough.

That 1/7th the price would be sunk money if they’re trying to evaluate real world interaction.

Re:Developer tools to create spatial experiences for Apple V... by zmmmmm on Thursday June 22, 2023 @02:01AM (#36428486)
yes ... but they "can't wait". If they want it that badly then such a tiny cost would be easily tolerable to get it earlier. Quest 3 pass through is awesome by all counts from the people who have tried it.
Re:Developer tools to create spatial experiences for Apple V... by dagmx on Thursday June 22, 2023 @02:42AM (#36428726)
Where are these impressions that you’re talking about? I haven’t seen anyone legitimate talk about using it.
Re:Developer tools to create spatial experiences for Apple V... by zmmmmm on Thursday June 22, 2023 @03:43AM (#36429127)
Lex Friedman is one who used it:

https://youtu.be/7KCez6Ocxxg?t=40

So did Marc Gurman:

https://www.bloomberg.com/news/newsletters/2023-05-28/meta-q...

> video pass-through on the Quest 3 presented colors more accurately and offered an almost lifelike rendering of the real world. I was even able to use my phone while wearing the headset, something that often feels impossible on a Quest 2

It will certainly be fascinating to see how good it really is.

Re:Developer tools to create spatial experiences for Apple V... by 76SlashDolphin on Thursday June 22, 2023 @06:04AM (#36429951)
What's wrong with the Quest Pro passthrough? It's been a while since I last tried it but I remember being very impressed with the latency and fidelity of it. That's not to say it was a great experience, the software was really unstable but I was very impressed with what it could do.
Re:Developer tools to create spatial experiences for Apple V... by zmmmmm on Friday June 23, 2023 @12:40AM (#36442847)
it's sort of both great and terrible

honestly, for it's primary purpose it's great. That is, you get complete situational awareness, you can see people and talk to them, pick up your coffee and drink from it all just fine.

But the actual quality is super dependent on the environment. In poor lighting it completely goes to hell, turning into pixelated goo, and the frame rate drops to the point you can physically see it. It also experiences distortions, so around the edges of objects you get major waviness that changes as you move which can be very distracting.

This is why you'll hear completely contradictory reports of it from different people. If you happened to use it in a really well lit environment with nice uniform lighting you probably would have thought it was really good.