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Re:Releasing an indie game on 3 consoles at once and failing... by rasz on Monday June 19, 2023 @05:23PM (#36396655)
>The problem is that they often jump over the first step of learning how to make a game and go straight to publish their barely passable buggy mishmash of half baked ideas with no quality control or beta-testing done.

Hey, it worked for Adam Nickerson! Felicia Day and Adam Nickerson play Poosh XL https://www.youtube.com/watch?v=cEbLXKKkvSQ

http://www.adamvisionstudios.com

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