Re:Releasing an indie game on 3 consoles at once and failing...
by rasz on Monday June 19, 2023 @05:23PM
(#36396655)
>The problem is that they often jump over the first step of learning how to make a game and go straight to publish their barely passable buggy mishmash of half baked ideas with no quality control or beta-testing done.
Hey, it worked for Adam Nickerson! Felicia Day and Adam Nickerson play Poosh XL https://www.youtube.com/watch?v=cEbLXKKkvSQ
http://www.adamvisionstudios.com