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Re:Releasing an indie game on 3 consoles at once and failing... by diabolo96 on Monday June 19, 2023 @10:28AM (#36391445)
The problem of indie games is that indie devs with no prior knowledge of programming, no prior artistic talent, either in terms of crafting an enticing narrative and/or graphical design wake up one day, decide to drop of university/quit their job to create their big commercial "dream game".

The problem is that they often jump over the first step of learning how to make a game and go straight to publish their barely passable buggy mishmash of half baked ideas with no quality control or beta-testing done.

What they first should've done is make and publish a few small but fun games for free, learn from their mistakes and user inputs and use their new knowledge to make a bigger, better game. If enough people tell them that it's worth buying it then they can sell it .

Re:Releasing an indie game on 3 consoles at once and failing... by rideontime on Monday June 19, 2023 @10:36AM (#36391515)
What part of the article gives you the impression that this was the case?
Re:Releasing an indie game on 3 consoles at once and failing... by diabolo96 on Monday June 19, 2023 @01:04PM (#36393539)
i meant in general.
Re:Releasing an indie game on 3 consoles at once and failing... by rideontime on Monday June 19, 2023 @01:10PM (#36393624)
Ah. Did you have any opinion on the article?
Re:Releasing an indie game on 3 consoles at once and failing... by diabolo96 on Monday June 19, 2023 @02:23PM (#36394747)
When i was a kid I spent hours and hours playing Burrito Bison on Newgrounds so I know Juicy Beast know how to make games, really good and enjoyable games.

As for the article, it was an interesting read and I almost predicted every raison why the game was a failure but I don't agree with some:

1.The "strike a deal first" one is nonsensical. Get famous enough on one platform and the sales will be as good on the others. 2. Only one console at a time should've been obvious ( currently it's the Switch first, others later)

I also think that a significant part of the failure comes from the fact that the market was saturated with party games at the time as i remember seeing a lot of ads about similar games and then it just stopped. Also, these kind of games are not really that interesting and become repetitive very fast and no single-player / online multi-player killed it before it was even out.

Re:Releasing an indie game on 3 consoles at once and failing... by bequanna on Monday June 19, 2023 @10:43AM (#36391619)
Is there any indication that games that do have excellent art and storytelling are much more likely to succeed?
Re:Releasing an indie game on 3 consoles at once and failing... by diabolo96 on Monday June 19, 2023 @01:09PM (#36393602)
They dont need to be excellent but at least not dumpster worthy. Is that too much to ask ? for game stores to not being flooded with bug-ridden half baked asset flips or cringy VNs
Re:Releasing an indie game on 3 consoles at once and failing... by diabolo96 on Monday June 19, 2023 @02:53PM (#36395107)
I should've said first that this is comment was a rant about the general state of the indie game dev industry and not related to the article but i can't edit my comment for some reason
Re:Releasing an indie game on 3 consoles at once and failing... by rasz on Monday June 19, 2023 @05:23PM (#36396655)
>The problem is that they often jump over the first step of learning how to make a game and go straight to publish their barely passable buggy mishmash of half baked ideas with no quality control or beta-testing done.

Hey, it worked for Adam Nickerson! Felicia Day and Adam Nickerson play Poosh XL https://www.youtube.com/watch?v=cEbLXKKkvSQ

http://www.adamvisionstudios.com