Now that I’m looking at my steam library I have some other games I think deserve more attention:
- Citizen Sleeper is not unlike Disco Elysium or a visual novel. But its mix of space opera and cyberpunk dystopia is extremely compelling. Excellent OST, and heartfelt characters. You get a real sense of the desperation and humanity of the impoverished, the undocumented, the refugee. The word building is deep and expansive (a sequel is coming, to not enough fanfare imo).
- Umarangi Generation is a photography game where you are playing as a propagandist during an ecologically-vibed apocalypse. You explore scenes of war, poverty, luxury, and terror, taking photographs all the while for the cause. The capacity to tell a deeply layered story with multiple political factions and economic groups merely through environment is stunning. The expansion is absolutely seething with anger.
That branding cost a lot of noteriety in the West.
> Stardew was genre-defining
What is the argument here, that it was very good? That's exactly my point, it was very successful because of how good it was (rather than lucky).
Good indie games are ignored all the time. I tend to seek out indie games explicitly because I don’t have a huge attraction to most “triple a” style games (I dislike fps, sports, 4x, mmo, puzzle, and sex appeal. So I’m mostly limited to not-Witcher open word rpg. Platformers, roguelikes, metroidvanias, horror survival etc. tend to be indie.) So basically I’m usually stuck with “why doesn’t anyone scream about this game more”. Rain World was like that until Downpour came out, finally some fucking attention to it!
One thing you have to keep in mind is that we're all snowflakes to some degree. And so it can feel unfair when a game that really hits our preferences just doesn't receive as much attention as we think it deserves, but that may not necessarily be because people are unaware of the game, but simply because our preferences are not necessarily widely shared.
It's kind of like how in writing a Dan Brown is always going to be vastly more popular than an e.g. Dostoyevsky. It's simply that one author has much more mass appeal than the other. It can feel like a shame for fans of the latter, but it's the way society has always been and probably always will be.
If I compare Chicory, A Colorful Tale (A) to Stardew Valley B:
A: 97%/1987 B: 98%/483781 on Steam
A: 93.2%=2317 B: 97.33%=562`831 on Steam.db
I don't know where the disparity comes from, but those 4 % are significant. And here's something even more important:
A: 8 in game B: 36`293 in game
8/1987 = 0.4%, whereas 36`293/483781 = 7.5%! Stardew Valley, it seems, has 18.75× more replayability (which absolutely makes sense just based on genre).
Also price:
A: $14 to $20 B: $7.49 to $15
Shouldn't be surprising a game that is considerably cheaper, is more fun and provides that fun for an order of magnitude more time, sells better. It also was released earlier, so it got more sales from the "tail" sales, as well as it provided more value in the form of updates. In fact when I look now at the player count history, it's uneven, perhaps driven by updates, but the tendency is that it grows!
One more thought: maybe Stardew Valley makes for a better streaming content for some reason?
Perhaps Chicory deserves less sales than Stardew Valley, but still considerably more than it got? Maybe its good reviews come from the fact the game reaches the niche very well, it's clear what you do in the game (paint), but maybe this niche is just small?
I can admit I never heard about this game, despite its very high rating.