Re:Releasing an indie game on 3 consoles at once and failing...
by mvdtnz on Monday June 19, 2023 @05:10AM
(#36388922)
Outright play time isn't the right way to measure the value of a game (or any other piece of art or entertainment) unless your sole purpose is to spend time. I value Half Life 2 hundreds of times higher than skribbl.io even though I probably have more hours in the latter.
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