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Re:Releasing an indie game on 3 consoles at once and failing... by flohofwoe on Monday June 19, 2023 @03:59AM (#36388467)
> It's a marketing's game now.

Making games break even always was 90% marketing though, maybe the current indie scene had it's own little "happy time" period where it was enough to create a high quality game and put it up on Steam to sell on its own, but that definitely wasn't the case for "non-indie" games since at least the late 90's (the way how game marketing is done has changed dramatically though).

Re:Releasing an indie game on 3 consoles at once and failing... by ilyt on Monday June 19, 2023 @05:00AM (#36388838)
> maybe the current indie scene had it's own little "happy time" period where it was enough to create a high quality game and put it up on Steam to sell on its own

That was never the case.

Just that some indie that made "good enough" or "great" game got lucky that they got picked by "right" streamer or youtuber that liked it and it got virally popular off it.

Like I doubt Minecraft would explode as it did if Yogscast didn't pick it up and made a popular YT series about it, which also made modders jump on the then-barren game, making it even more interesting.

Re:Releasing an indie game on 3 consoles at once and failing... by Ekaros on Monday June 19, 2023 @05:17AM (#36388964)
Or by Valve and Steam itself. They were essentially king makers when they really curated the content. Then came Greenlight and later just opened flood gates. Justly I think. The curation was not optimal model.
Re:Releasing an indie game on 3 consoles at once and failing... by cableshaft on Monday June 19, 2023 @06:14AM (#36389344)
> Like I doubt Minecraft would explode as it did if Yogscast didn't pick it up and made a popular YT series about it

Pretty sure before Yogscast there was already the rollercoaster minecart video released and on Kotaku (and other sites) that made Notch a millionaire overnight.

Yogscast may have helped shoot it into the moon, but Notch had already joined the mile high club by then.

Re:Releasing an indie game on 3 consoles at once and failing... by Etherlord87 on Monday June 19, 2023 @09:27AM (#36390842)
Who is convinced by such argumentation I wonder? If there's a hypothesis, and there's multiple examples disproving the hypothesis, and not even a single example proving the hypothesis is provided - how can you be a fan of the hypothesis?

It may be a matter of marketing and luck to make money on a "good" game, but a brilliant game is destined to spread like wildfire, because the gaming community is enthusiastic enough to look for such gems and announce the findings.