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Re:Quake's lightning gun bug explained by nailer on Thursday June 15, 2023 @11:11AM (#36341660)
He popularised BSP for FPS which meant doom ran faster than SystemShock, despite having more complex level geometry
Re:Quake's lightning gun bug explained by paulryanrogers on Thursday June 15, 2023 @02:03PM (#36344323)
Was Doom's geometry more complex? No room over room, no slopes, vertical axis was awkward. Feels like apples and oranges, even before considering the gameplay was also very distinct between them.
Re:Quake's lightning gun bug explained by nailer on Friday June 16, 2023 @04:03AM (#36353065)
All true. SystemShock also have 3-D models for some objects too.

I guess a better way of putting it would’ve been the SystemShock would have run a lot faster if it had BSP.