Yeah no thanks. It's probably better than completely random but software should be predictable and unsurprising.
I think it is a good reminder that most things you think of as being unchanging that are also directly related to a person.. aren't unchanging. Or at least any conceivable attribute probably has some compelling reason why some one will need to change it.
https://m.youtube.com/watch?v=r-TLSBdHe1A&t=14m10s
Discussing a performance regression due to longer username due to username being in ENVIRONMENT variable which changes memory layout of process.
It worked quite well.
Will it cost an extra lookup? It's cheap, and if you really need to, you could embed the lookup in some encrypted cookie so you can verify you approved some name->id mapping recently without doing a lookup.
Clearly, making sure that 1% of all teams gets fired for being unable to run unit tests, then slowly ramping that by a few percent each review cycle is a good strategy.
Ideally, the probability of breaking would drop off exponentially as you moved up the org chart. Something like "p ^ 1/hops_to_director_of_engineering" would work well. The trick would be getting the dependency to query ldap without being detected...
I was on a team where app updates were deployed using a canary system. A small percentage of users (say, 1%) received the update first, then the team watched for incoming crash reports from that cohort. If it looked good, the feature was rolled out to a few more people, and this was repeated. This allows you to identify a problem by only negatively impacting a relatively small percentage of customers.
The problem occurs when the calculation to determine which cohort the user belongs to is deterministic. In this case, the calculation was based on the internal ID of the user. This means some users always get the updates first, and deal with bugs more frequently than other users. Conversely, some users are so high in the list that they virtually never get an update until it's been tested by a wide user base, so their experience is consistently stable.
Or you might have a problem where some players in a video game consistently take more damage than their friends: https://news.ycombinator.com/item?id=34742505