Re:Game Closure raises $12M for HTML5 cross-platform games
by quasistar on Friday February 24, 2012 @04:01PM
(#3630997)
Congrats! Looking forward to amazong browser centric gaming.
Question: Does GameClosure have any plans to use WebGL?
Also wanted to give you a heads up re: Art Hack Weekend SF http://www.gaffta.org/2012/02/13/art-hack-weekend-sf-a-webgl... See you there, perhaps?
Re:Game Closure raises $12M for HTML5 cross-platform games
by bproper on Friday February 24, 2012 @02:29PM
(#3630598)
Since you work there, can you provide a little detail on this article's claim that Closure reduces development time from 6 months to six weeks. Is that just by avoiding different teams for different platforms?
Re:Game Closure raises $12M for HTML5 cross-platform games
by mcav on Friday February 24, 2012 @02:55PM
(#3630714)
Sure. On our website, you'll see a demo or two (admittedly out of date) of how our platform generally works: Write your games once, using HTML5 and Javascript, and they'll run anywhere with essentially no code modification: Browser, mobile, tablet. There's two primary reasons it's a lot faster to work with our tech: First, for the reason I mentioned above (write-once, run anywhere). Second, writing at a higher level of abstraction (JavaScript vs. Objective-C and Java) makes iteration much faster. Our SDK builds on that: we've worked hard to extract great performance from javascript on mobile phones specifically, and we provide a higher-level UI framework which cuts down a lot of the development time.
Re:Game Closure raises $12M for HTML5 cross-platform games
by kenrikm on Friday February 24, 2012 @03:14PM
(#3630792)
How do you handle controls on the different sized screens? A button on an iPad != a button on a iPhone and must be scaled accordingly. Congratulations on the funding 12mil is a big round.
The past year has been a wild ride. I see now why many people enjoy the startup scene so much. Not only is it challenging... it's a hell of a lot of fun.