Even in digital art where the iPad excels doing something like having a reference photo open while you work is compromised and the only good way to do is to hope the app you're using supports it a reasonable way or else throw away half your screen real estate.
For most creation-oriented tasks I do that aren't computer-centric, I'd much rather have an iPhone or iPad than a laptop. They're great tools for creation & work, just not so much for creating stuff for computers, certain exceptions aside, and for those they're mostly just about as good as a laptop, or even not-very-good but usable in a pinch, not better.
Desktop shines when you create something novel.
It's as simple as that -- there are tons of things people have created really polished iOS "happy path" software to create on, but they're not general purpose creators.
Specifically because anything general purpose threatens Apple's App Store toll gate, and thus cannot be allowed to exist.
If apple would just get over themselves and allow sideloading (or, gosh, a terminal!), it would go a long way to improving iOS usability for creatives.
…as long as it’s sanctioned by the platform owners.
The main one for me is the longevity of your data. It is connected to the control over your data you have in a desktop OS. Good luck finding what you did five years ago in an app in some device and reproducing it now. You are at the mercy of some proprietary format the app creator chose, the availability of the app at a later stage, whether you saved your work in a cloud service, whether you kept your old device running, the operating system updates you installed, .....
With a desktop you can archive your work, whatever it might be, in sequences of bits that reside in your disk. Open source software and virtual machines go a long way for helping reproducibility.
Not all tasks benefit from reproducibility and longevity but I'd argue they include a lot more than computer programming
Compiling code isn't impossible; every webpage that contains JavaScript uses the Just In Time compiler to execute JavaScript. The ability for 3rd party apps to compile code is limited due to security reasons—Apple's Lockdown Mode [1] specifically disables the JIT.
iPad users have been able to write code using Swift and submit apps to the App Store since late 2021. [2]
I have no doubt you'll be able to create apps using the Vision Pro in the future… there's probably a version of Swift Playgrounds [3] running on a prototype Apple Vision Pro right now.
[1]: https://www.wired.com/story/how-to-use-lockdown-mode-ios-16/
[2]: https://www.cnet.com/tech/computing/apples-swift-playgrounds...
I think the disconnect is in the type of creation, the higher-end production quality you want, rarer iOS devices are. And the corollary is, if you only care about the highest-end of creation, they essentially become invisible.
For producing stuff for computers or for industrial design (e.g. CAD or architectural drafting), yes. In other areas, tablets and phones are ubiquitous tools, and if they vanished tomorrow they wouldn't be replaced with e.g. laptops—they'd be replaced with paper, with various single-purpose devices, et c.
iPad is not because it cannot be used to create the Vision Pro. It may still have advantages where it's better for some uses cases, but it still doesn't make it a general purpose computing device in the same way that a TV is better for watching videos than a Macbook, but a TV is not a "real computer".
I think the real/not-real computer thing's not especially illuminating, but I don't take issue with it the same way I do dismissing phones and tablets as "consumption-only", a perspective I find simply baffling, because I see them used for creation and productive purposes all the time in a ton of contexts by ordinary people.
The persistent framing of i-devices this way on HN, after all these years, is baffling to me. Tons of creation happens on them, or using them as a tool in service of creation, much of which would be harder or impossible with traditional computer. Just not a lot of software creation.