Re:Show HN: Stable Diffusion powered level editor for a 2D game
by mywittyname on Monday June 12, 2023 @02:38PM
(#36298767)
Would this require ML? I would think this could be accomplished with some rudimentary procedural generation. Divide the large space up into building sized plots, then generate a building to fit the space.
>> I would've expected at least a not grid-based zoning so that buildings on curves look more natural. All these empty pieces of land in between buildings look really bad and kind of force us to make grid cities. And that is not even an innovation, it was already present in the SimCity series. But some procedurally generated buildings for smooth corners and connecting buildings would be nice.
> Its hard to make assets that would work with every curve. When you see screenshots of nice cities like this, people are using mods to hand place assets with them clipping into each other to make a unified wall of buildings along the curve or corner.
https://news.ycombinator.com/item?id=36294742
ML generated building configurations for city builder games. Readily adaptable to any shape, and as a bonus can break up excessive repetition a bit. If you want to be ambitious, train a model on real-world aerial photos.