Re:Apple M2 Ultra Isn't Faster Than Last Gen AMD&Intel Deskt...
by Retric on Sunday June 11, 2023 @12:23AM
(#36277997)
> 100ms+ frames are not a problem on modern games and modern hardware, and when they are
So, you actually acknowledge that this stuff happens and 1% lows doesn’t track them properly. I can only assume you’re arguing in bad faith at this point.
There’s many causes of this stuff beyond disk IO which I can give examples for but I don’t want to get into it.
Re:Apple M2 Ultra Isn't Faster Than Last Gen AMD&Intel Deskt...
by Retric on Sunday June 11, 2023 @12:56AM
(#36278225)
> 100ms+ frames are not a problem on modern games and modern hardware, and when they are
There’s a multitude of such bugs which ship with modern titles. Benchmarking sites don’t use the release day build of 2077 for very good reasons.
Re:Apple M2 Ultra Isn't Faster Than Last Gen AMD&Intel Deskt...
by sudosysgen on Sunday June 11, 2023 @09:54AM
(#36281390)
That's a problem with release day video games being unfinished buggy messes, not something that's going to change with hardware.
The only advantage is that the transfer from GPU to CPU is faster in terms of latency. This doesn't cause pipeline stalls, because as I've explained above, frames are kept in flight, so latency is not critical. At the same time, modern CPU-GPU interconnects have similar bandwidth to RAM.
Additionally, you're not the first person to have thought about frame pacing. Dozens of reviewers have full frame pacing graphs with the frame times of every frame, as well as 0.1% lows, and we simply don't see what you're describing. 100ms+ frames are not a problem on modern games and modern hardware, and when they are, it's because of some blocking read to storage or to some scheduling issue, not because of CPU/GPU speed.
The impact of link speed on 0.1% low framerates has already been investigated, and it's minimal, and there isn't even an advantage here.