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Re:Google cuts office space in Bay Area by more than a milli... by grogenaut on Friday June 09, 2023 @02:34AM (#36254109)
I worked at a Microsoft derrived game studio in 2010... the offices were glorious... but the devs literally only talked to each other once a week or at lunch. But they were doing things like implementing entire siggraph, which are 'near real time' aka 1-5 seconds per frame, papers into actual real time (sub .1 millis per frame) implemetations. theyd spend a week wiring bindings between c and glsl, and 3 months getting it down to 20ms so we could see the effect. it was really odd since I needed to interact a LOT with otheres comparatively. I got bored as fuck coming from an agile pair programming company. It was good for that deep level of coding. it was not for the type of stuff I do at my current job.
Re:Google cuts office space in Bay Area by more than a milli... by pseudalopex on Saturday June 10, 2023 @01:06AM (#36267766)
Pair programming with all pairs trying to ignore or talk louder than all others is miserable. Open offices decrease face to face interactions empirically.

https://hbr.org/2019/11/the-truth-about-open-offices