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Re:The paper that came up with Apple Vision Pro's outward-fa... by numpad0 on Thursday June 08, 2023 @07:04PM (#36250510)
You have to be looking through an LCD for that to work, but all existing AR HMDs are head mounted projectors with transparent mirrors, with no means to control, say, pixel level local reflectivity of the mirror. The mirror is just a flat mirror.

If you forgo the projector part and replace the mirror with a transparent LCD, it’s just too close to your eyes and you can’t see anything. If you add a microlens array to the LCD, now the LCD might come to focus but background becomes way too far-focused, and you can’t see anything either.

If we were on an Enterprise-D, I guess I could just ask replicator for a passive illuminated metamaterial light field image combiner with integrated processing than runs on bus power from DisplayPort input, but we are not there yet.

So, for now, our AR HMDs can only brighten pixels against backgrounds.

Re:The paper that came up with Apple Vision Pro's outward-fa... by jessriedel on Thursday June 08, 2023 @10:59PM (#36252557)
I think I understand. The intended idea was, e.g, a pair of "glasses" where in front of each eye are two layers, (1) a partial transparent mirror and (2) an LCD array, so that you could darken a pixel to block light coming through the mirror, and you would ideally only see light from the projector that was being bounced off the mirror and entering your eye. But you're pointing out that those LCD pixels won't be at the same focal depth as the objects out in the world you're looking at. Thank you.
Re:The paper that came up with Apple Vision Pro's outward-fa... by AndrewKemendo on Friday June 09, 2023 @08:57AM (#36257170)
This is a concise way of describing the problem I think