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Re:DirectX 12 Support on macOS by meibo on Wednesday June 07, 2023 @07:46AM (#36225612)
Apple did not upstream anything to Wine here. They just use CodeWeavers code for macOS support, plus their own changes, and released a 20k line diff to be compliant.

The license to their translation layer(which is closed source) is very restrictive and basically only allows use for evaluation purposes.

Re:DirectX 12 Support on macOS by GeekyBear on Wednesday June 07, 2023 @08:16AM (#36225846)
> The license to their translation layer(which is closed source) is very restrictive

The Windows EULA didn't allow people who built their own computer to buy the cheaper OEM version of Windows. They were supposed to pay full retail.

I would expect to see people care about this license agreement restriction just as much as they did when they built their own PC and installed the OEM version of Windows on it.

Re:DirectX 12 Support on macOS by meibo on Wednesday June 07, 2023 @09:34AM (#36226608)
Sure, just trying to correct the notion of this being a "win" for open source, Apple still hates anything GPL :)
Re:DirectX 12 Support on macOS by simondotau on Thursday June 08, 2023 @03:15AM (#36238368)
>> If Apple finds and fixes

> Apple did not upstream anything to Wine here.

So what you're saying is that Apple didn't do anything useful for the Wine project and you're angry because after Apple did nothing, they failed to open source the nothing. Okay then. I don't follow you.