These were rather direct descendants of 8-bit games like Bounder: fast-paced, colorful, modest in size and ambition […]”
Whoa… I could call “Corporation ” many things… a proto-FPS, a quasi-RPG, a precursory attempt at something like System Shock… But it definitely wasn’t your typical run-of-the-mill platformer or standard action title. It may have failed at what it set out to do, but it definitely was very ambitious!
Whoa… I could call “Corporation ” many things… a proto-FPS, a quasi-RPG, a precursory attempt at something like System Shock… But it definitely wasn’t your typical run-of-the-mill platformer or standard action title. It may have failed at what it set out to do, but it definitely was very ambitious!