Re:Most Bitcoin Inscriptions belong to a single person
by xk_id on Wednesday May 31, 2023 @08:12AM
(#36137394)
> What I mean by functionality is _actual_ functionality. Like, I earn a shield in one game and now it lets me deflect hits with new animations in another
Yes, literally how Illuvium games work. Eg in the mobile city-building game you build factories that extract minerals, which are then available either to trade with other players or to use in the desktop MMORPG as materials to forge weapons.
Re:Most Bitcoin Inscriptions belong to a single person
by dakom on Wednesday May 31, 2023 @02:26PM
(#36141901)
That's not what I meant. What I meant is if another game, by a complete third party, used these minerals in ways that change the functionality of the game and required a code change to support, and that the code change and version itself were controlled by a DAO
Like for example if these materials let you build new kinds of structures in Fortnite, if Fortnite were controlled by a DAO, which also implies that the code is running on-chain, because who owns the keys to upload to the Microsoft store etc.
> that gives added functionality. Everything is governed by DAO. Interop can be voted in
What I mean by functionality is _actual_ functionality. Like, I earn a shield in one game and now it lets me deflect hits with new animations in another, so the DAO would need to vote in code changes. This is what I meant by interop too.
Not being able to see JPGs that you import across games. Like I said, I built something like that as a weekend project and custom cw721 contracts and unity. It's not hard. It's also not interesting to me.