Pure syntax wise, its pretty nice, though having a single pass compiler makes it a bit dated feeling compared to other languages.
though having a single pass compiler makes it a bit dated feeling compared to other languages
Can you please share how F# could improve with a multi-pass compiler?I'm not particularly attached to order of definitions within a module, but I definitely like the linear ordering of modules. Without the compiler enforcing that you always end up with cross dependencies between modules, which I think makes it much harder for humans to read the code.
I've had similar conversations about variable shadowing. I find it natural and it bothers me when I can't do it, especially in functional languages, but I have a friend who really doesn't like it and finds it jarring. I think his dislike stems from having learned Erlang before any language that has shadowing, because in Erlang when you reuse a variable name it'll be checking for equality with the value you're "assigning" it to.
In codebases that allow out of order definitions, things get wild real quick.
As I understand, Java allows this. You can effectively have circular dependencies. If true, I have worked on multiple million+ lines Java projects in my career; none of them were "wild real quick". Also, C++ has forward type declarations to effectively allow the same. Again, there are ginormous projects like Google Chrome and Firefox written in C++.Not an issue in C# at all. Get wild in what way?
I'm not sure a project gets into that state "real quick", but it remains something that projects can do over time, sometimes without realizing it, especially when a DI abstraction makes it even less obvious how circular a project's dependencies really are.
[1] https://en.wikipedia.org/wiki/Cyclomatic_complexity
[2] https://en.wikipedia.org/wiki/Software_Peter_principleF# always came across as very weird in the syntax area
I feel like F# deceptively presents itself as simple, when in reality it is closer to C# in complexity. I've written in languages that are actually simple (tcl) and it is a joy. I've written in languages that are unashamedly complex (Wolfram language) and that is also fun. But F# occupies that weird middle ground where it seems easy to do what you want, but for some reason you trip over your own shoelaces every time you take a step.