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Re:Hold the postmortem: The metaverse was never alive in the... by Animats on Monday May 29, 2023 @05:41PM (#36118436)
Good question.

When gamers try Second Life, they complain that it's s-l-o-w. That's a fixable problem for people with gamer PCs. They have enough CPU and GPU to do this right. The classic clients are single-thread and OpenGL, so they can't use modern gamer hardware effectively.

If you get rid of the sluggishness, user acceptance improves considerably. Or so says the literature on game design. You get flow. Performance and graphics quality alone are not enough for a win, but not having them means a lose.

I don't have all the answers. But I've pushed things forward a bit.

Lots of people are now making noise about metaverses and AI. Unfortunately, most of the people making noise are the same clowns that pushed NFTs. But there's some good work going on. This has the potential to make metaverses less empty, and human users will have NPCs with which to interact. It can definitely solve the emptyness problem.

NPCs are getting smarter. One of my NPCs in Second Life has a T-shirt that says on the back "Trainee - Someday we'll be in charge." That's less of a joke and more of a threat now.

Re:Hold the postmortem: The metaverse was never alive in the... by bandrami on Monday May 29, 2023 @11:18PM (#36120770)
At least for me the graphics and speed aren't the problem; the problem is that there is nothing for me to do in metaspace except maybe fly around and see other bored people flying around.
Re:Hold the postmortem: The metaverse was never alive in the... by poglet on Tuesday May 30, 2023 @12:17AM (#36121073)
GTA V appears to be a very popular multiplayer game, so if a metaverse could have GTA V graphics and multiplayer performance then surely some GTA like activities could be implemented.
Re:Hold the postmortem: The metaverse was never alive in the... by hef19898 on Tuesday May 30, 2023 @02:52AM (#36121877)
Which raises question of why people should not just simply play GTA, doesn't it?
Re:Hold the postmortem: The metaverse was never alive in the... by blowski on Tuesday May 30, 2023 @02:57AM (#36121896)
I can play GTA on my Xbox for 3 hours. On an Oculus, my head hurts after 20 minutes.
Re:Hold the postmortem: The metaverse was never alive in the... by ffgjgf1 on Tuesday May 30, 2023 @03:04AM (#36121934)
But there appear to be no real use cases other than gaming?

And that’s a narrow subset of a subset of just single market.

It seems that Facebook was aiming at something bigger than that but they actually couldn’t even offer a coherent argument on what VR could offer outsiders of gaming.

Re:Hold the postmortem: The metaverse was never alive in the... by someweirdperson on Tuesday May 30, 2023 @03:25AM (#36122064)
> ... surely some GTA like activities could be implemented.

Running over people in cars? Who would be the players to volunteering to being ran over?

Re:Hold the postmortem: The metaverse was never alive in the... by bandrami on Tuesday May 30, 2023 @08:15AM (#36123874)
I mean, I don't play GTA, so there's that? And if I did play GTA I would... I don't know... play GTA, rather than playing a less interesting version of GTA.
Re:Hold the postmortem: The metaverse was never alive in the... by prawn on Tuesday May 30, 2023 @09:36PM (#36133491)
Watch what people do in game lobbies like Fortnite, which are a bit of an open world: mindlessly destroy things, troll other people, show off superficial things like dance moves. A metaverse needs a bit more purpose, and constraints - a theme, or something that people strive for, or competition.