Re:SimCity 4, the greatest citybuilder of all time, was rele...
by fendy3002 on Tuesday May 23, 2023 @07:10AM
(#36042630)
Playing witcher 3, I don't think it'll be enjoyable for me without the witcher senses. It really emphasis the interact-able things over the environment.
Re:SimCity 4, the greatest citybuilder of all time, was rele...
by mrguyorama on Tuesday May 23, 2023 @02:02PM
(#36048273)
It's why "just make everything have a billion polygons" is actually terrible game development. Scenes are so goddamn noisy nowadays that it's really hard to parse them.
Take clarity in communication. Pong is maximally clear: the background is black, an interactive object is white. Every white object is integral to the game. The further you move away from this ideal towards photorealism, the less clear this distinction becomes. You must add more UI elements on top to compensate for the loss of clarity, creating mounting tension between the functional and the ornate.