Re:SimCity 4, the greatest citybuilder of all time, was rele...
by jhbadger on Tuesday May 23, 2023 @04:27AM
(#36041505)
But everything is relative. I started gaming in the early 1980s and so those 1990s/early 2000s games had incredible graphics compared to what I was used to. And I'm sure people who grew up earlier on things like 1970s Pong would think my 1980s games had amazing graphics. The argument "Games back then cared about gameplay rather than graphics" ignores that every era has tried to make graphics as good as possible; I'm sure the future will look at our nearly-photorealistic graphics of current games and find them quaint compared to their holographic graphics or whatever.
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Re:SimCity 4, the greatest citybuilder of all time, was rele...
by boredhedgehog on Tuesday May 23, 2023 @06:10AM
(#36042113)
What amazes the audience might be relative, but there are objective components to different styles of graphics.
Take clarity in communication. Pong is maximally clear: the background is black, an interactive object is white. Every white object is integral to the game. The further you move away from this ideal towards photorealism, the less clear this distinction becomes. You must add more UI elements on top to compensate for the loss of clarity, creating mounting tension between the functional and the ornate.
Re:SimCity 4, the greatest citybuilder of all time, was rele...
by fendy3002 on Tuesday May 23, 2023 @07:10AM
(#36042630)
Playing witcher 3, I don't think it'll be enjoyable for me without the witcher senses. It really emphasis the interact-able things over the environment.
Re:SimCity 4, the greatest citybuilder of all time, was rele...
by mrguyorama on Tuesday May 23, 2023 @02:02PM
(#36048273)
It's why "just make everything have a billion polygons" is actually terrible game development. Scenes are so goddamn noisy nowadays that it's really hard to parse them.