Re:Legend of Zelda game sells 10M copies in three days
by philistine on Thursday May 18, 2023 @05:32PM
(#35994357)
That’s the secret, they haven’t played it. If someone like that cannot see the technical wizardry done to make Tears run this smoothly with its exquisite set of parlour tricks, and has the gall to believe the game is the same as Breath, it’s because they haven’t really paid attention and think the reused map is the whole story.
And the whole thing about Kazooie having done it before, keep in mind that game was a giant failure. It wasn’t fun. Nintendo managed to make building vehicles and contraptions fun!
Re:Legend of Zelda game sells 10M copies in three days
by giobox on Thursday May 18, 2023 @06:55PM
(#35995414)
I'm literally playing it on my couch right now, but ok! With 10m copies sold, half this thread has probably played it.
> It wasn’t fun.
Banjo is sitting pretty sweet on a metacritic score of 79, so some folks certainly did like it.
Like what? Another generic Sony open world game? If this sort of thing was so easy, why don't other AAA studios make anything remotely as interesting?
> which this feature doesn't really do, its a very ancillary feature to the game
This is honestly not even close to true. I'm not even sure you're playing the same game as me.
You can't solve 90% of the puzzles in this game without engaging heavily with the new mechanic. Hell, there's honestly large parts of the world you cannot traverse without it either. You can't reach large parts of the Sky without it for instance.
I genuinely don't know how you could play this game and come away thinking it doesn't do anything very interesting mechanically or technically.