Re:Legend of Zelda game sells 10M copies in three days
by shadowgovt on Thursday May 18, 2023 @11:16AM
(#35989154)
Yeah, I was surprised at the direction they took with this. Adventure + crafting is... Well, it's Minecraft's killer recipe, but those two modes of gameplay are different pacings. I think it was risky to assume Zelda fans would enjoy hitting the relative brick wall of strategic structural building.
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Re:Legend of Zelda game sells 10M copies in three days
by philistine on Thursday May 18, 2023 @05:42PM
(#35994499)
I don’t know if you’ve discovered this, but you eventually get plans for your constructions. So you don’t have to constantly build stuff. You just need to build one very good car once.
Re:Legend of Zelda game sells 10M copies in three days
by shadowgovt on Monday May 22, 2023 @12:41PM
(#36033669)
Now that I've hit that part: yes yes yes they cracked the nut. :)
The addition of that game mechanic creates for the player a new type of puzzle in addition to the raw crafting puzzles: pattern recognition. Coming up on a jumble of nonsense, mentally parsing it out, and recognizing you have a template that can be applied to it is actually really fun (and even more exciting when you're doing it in realtime because some monster is bearing down on you).
Re:Legend of Zelda game sells 10M copies in three days
by philistine on Monday May 22, 2023 @11:59PM
(#36039654)
I'm happy you like it. I felt the same when I started using blueprints in Factorio as I did when I unlocked blueprints in Zelda: profound elation.