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Re:Legend of Zelda game sells 10M copies in three days by mrguyorama on Thursday May 18, 2023 @10:40AM (#35988648)
You are proving their point. Nintendo switched to the "don't care about tech" strategy because they had been pushing tech for 2 generations and only doing worse as a business. People preferred the Playstation 2 over the Gamecube because it had more and better games, and Nintendo spent the n64 and Gamecube console generations losing their third party support. That's also why the doubled down on their first party games.
Re:Legend of Zelda game sells 10M copies in three days by henryfjordan on Thursday May 18, 2023 @11:08AM (#35989037)
They did care about tech, just not the tech everyone else cared about. They built pretty much the only successful docking computer, something I've been dying for phone manufacturers to try for a decade. That was revolutionary and a huge part of their success.
Re:Legend of Zelda game sells 10M copies in three days by tcmart14 on Thursday May 18, 2023 @12:23PM (#35990316)
This is how I feel. Nintendo carries about tech, but in a different way. For them, its not about ultra graphics, but about changing the way you interact with a console and game. Like the Wii, sure, it wasn't bleeding edge hardware or even good hardware compute wise. But it challenged the way we normally thought about how a player could play a game. The switch another example of a console that is both portable, but easily dockable. The only thing I wish they did different was make it so it was a little more performant when docked.
Re:Legend of Zelda game sells 10M copies in three days by jquery on Thursday May 18, 2023 @11:11AM (#35989083)
The Gamecube and N64 were both nerfed by Nintendo's insistence on using proprietary storage formats. The N64 cartridge size ranged from 4mb to 64mb (64mb being the maximum at the end of the console's lifespan).

The GameCube used minidvds that had only 30% of the storage space of standard dvds.

The result was a generational game like FF7 was only possible on the PlayStation.

Re:Legend of Zelda game sells 10M copies in three days by bigbillheck on Thursday May 18, 2023 @01:03PM (#35990927)
FF7 was a PS1 game and didn't use DVDs.
Re:Legend of Zelda game sells 10M copies in three days by jquery on Friday May 19, 2023 @12:42AM (#35997840)
Yes and it used CDs that competed alongside the N64's low storage capacity.
Re:Legend of Zelda game sells 10M copies in three days by byby on Thursday May 18, 2023 @11:19AM (#35989217)
The main selling point of Nintendo was always their ip. They're better at making games then making consoles.

The only reason I have a switch is Nintendo ip otherwise everything else beats it hands down.

With aging Nintendo hardware now all of it can be emulated in a pc. I barely use it anymore.

Re:Legend of Zelda game sells 10M copies in three days by yamtaddle on Thursday May 18, 2023 @02:10PM (#35991866)
> The main selling point of Nintendo was always their ip. They're better at making games then making consoles.

I'd have to think about it, but I might defend the NES, SNES, and Gamecube as the best consoles of their generations, if we're just looking at the consoles themselves. The first two do even better if we consider the games, too (though the GC is plainly not its generation's frontrunner, if you add that—the lack of 3rd party interest really hurt it, its library is tiny, and consists mostly of few great Nintendo games and a bunch of terrible shovelware).

I'd put the N64 at a tie with the Playstation. The N64 looked better and had four-player support out of the box, which made a big difference in how many games supported four players. The analog stick on the controllers was a real problem, though, as was the storage size. Then again, the Playstation launched without any analog sticks. Call it a draw.

It's only really with the Wii that they stopped credibly trying to keep up (and IMO the Wii's various gimmicks don't make up for its deficiencies, among which I count some of those same gimmicks)

Re:Legend of Zelda game sells 10M copies in three days by chrisco255 on Thursday May 18, 2023 @11:32AM (#35989449)
The graphics and power competition existed ever since Sega entered the ring. To be honest, the console wars are more nuanced than that. The N64 had superior graphics to PS1, but the lack of discs meant publishers had to spend $10-15 in wholesale costs on cartridges (vs <$1 for CDs), and due to the ROM tech at the time, they couldn't ship games much larger than 64MB (and even that size required additional expensive chips). Squaresoft famously bailed on Nintendo platforms as a result of the game size issue.

GameCube's proprietary "micro-DVDs" also meant limited game sizes compared to PS2. And PS2 could play DVDs, which was a strategic advantage at the time. With both Sony and Microsoft now competing for hardware dominance, however, it became a tougher position for Nintendo to hold, plus the company was not willing to sell consoles at a loss (as I believe both Sony and Microsoft did at first, to gain adoption).

So both N64 and GameCube were limited in significant ways, and it cost Nintendo its market dominance. The Wii was an example of Nintendo taking the console tech in a totally different direction than its peers, explicitly focusing on motion controllers and casual gamers. It was a smash hit, but eventually the novelty of the Wii wore off. The Wii U was a flop. The Switch successfully blended their portable and console offerings.

Re:Legend of Zelda game sells 10M copies in three days by yamtaddle on Thursday May 18, 2023 @12:44PM (#35990621)
> People preferred the Playstation 2 over the Gamecube because it had more and better games

PS2 was barely more expensive than a decent DVD player, at the time, and came out before most folks had a DVD player. And it played DVDs. Gamecube didn't. This made the Gamecube a second console for most people... which meant they didn't get it at all, if they only had one console. PS2 also played PS1 games, which meant some gamers had a large library that could be played on it on day 1. GC didn't play N64 games.

Nothing else is really needed to explain the GC's weak sales relative to the PS2.