News for hackers. Stuff that matters.
Re:Legend of Zelda game sells 10M copies in three days by giancarlostoro on Thursday May 18, 2023 @09:45AM (#35987824)
> gameplay and art direction matter more than anything.

I would argue gameplay. Look at how insanely successful Minecraft is. It needs to be accessible to anyone who plays the game, nobody cares that you can emulate a fighter jet perfectly, you'll get your niche crowd, but if you want everyone, it needs to be adoptable by everyone.

Quick Edit: Remember Flappy Bird? It was simple graphics, a rip off of old old browser game from the 2000s (idr name) but everyone was hooked overnight.

Also to some extent 2048 though I felt that was niche to geeks.

Re:Legend of Zelda game sells 10M copies in three days by tomtheelder on Thursday May 18, 2023 @10:17AM (#35988271)
Minecraft’s art direction is very cool and was, at the time, pretty unique. Arguably it was one of the most striking things about the game at the time, and definitely what got me interested back when it came out.
Re:Legend of Zelda game sells 10M copies in three days by mrguyorama on Thursday May 18, 2023 @10:44AM (#35988708)
It was also objectively "stolen" from another block based game that was super niche. Minecraft did well because "go out into the wilds and modify it to your will while you build a home at your own pace" is crack to the human brain. Plenty of other games tried the art style and it doesn't really add anything on it's own.
Re:Legend of Zelda game sells 10M copies in three days by dorkwood on Friday May 19, 2023 @06:41PM (#36007604)
Art direction doesn’t have to mean a complex art style. It’s more about consistency — making your assets all feel like they’re part of the same universe.