It’s one of those games where dying takes you way, way back. When the game is well balanced, I don’t mind, but this one is pretty easy as you go along and then the boss is so much more difficult than anything before. So you die and start over and do it again and again. But because the initial part of the game is pretty easy, you don’t really get much better in the lead up to the first boss.
Normally developers include accessibility controls to make the game enjoyable for everybody, but the Returnal developers didn’t. They want you to play their way, or not at all. I ended up choosing the latter. They got my money though, so I suppose in the end, they won.
While Valve’s hardware uses a different form of rumble than the ones that Sony and co. got sued for back in the day — linear resonant actuators (LRA), rather than an eccentrically swinging weight on a shaft — that didn’t stop Nintendo from signing an agreement with Immersion to bring its technology to the Switch, which uses LRAs as well. So does Sony’s DualSense, for that matter.
immersion didn't invent LRAs. their claim is that the use of LRAs vs swinging weights is irrelevant; that any vibration haptics via any means would constitute a patent infringement.