I don’t know any good resources unfortunately. I feel like we need a “motherfuckingwebsite” equivalent for this - “just use a motherfucking function”. I want to link it to whoever insisted on a useless TextDecoder class in javascript, instead of just calling .decode(…, “utf8”) on a global function like the rest of the standard library.
I think part of the problem is that most people who hate enterprise java just learn a different language, set their resume on fire and start over somewhere better. That’s certainly what I did. I’m writing rust at the moment, and thankfully the lack of classes and distance from the JVM seems to keep most of this nonsense out. But having all the doubters leave makes the problem within the java ecosystem worse.
Lol true
Don't forget all the getters and setters merely updating/reading a variable
Python says "explicit is better than implicit" but Java goes too far with it, and in the most verbose/inflexible ways possible
> and in the most verbose/inflexible ways possible
It's actually extra flexibility meant for two things: being able to override the getter/setter in a subclass, and keeping a consistent interface so users don't need to change how it's called if there was a refactor that adds something to the getter/setter (such as transforming the value because a different representation was more useful internally; particularly useful for libraries).
Python has @property to maintain that interface if need be, but these Java conventions started when no such thing existed in the language. I haven't done Java in a long time, so I don't know if it has it even now..
Is there language support for these in the newer Java versions (I'm not up to date with newer features, since I won't be able to use them on Android anyway)? The reason for these getters/setters is as you said: a workaround for the language deficiencies. It's true for quite a few patterns, and it's not unique to Java; you get similar (in nature) patterns emerging in all languages. Greenspun's tenth rule and all that.
What's problematic is porting these workarounds wholesale to languages that don't have the limitations that originally led to their creation. In Kotlin, for example, every property has an implicit getter and setter, by default - you can override either easily with a dedicated syntax. In that case, insisting on writing explicit methods for getters and setters is simply a misuse of the language. Same in Python, as you note, where you can replace direct access to object attribute with a property without changing the user-facing interface of a class. I think JS also developed a feature like this? It's kind of impressive the OO languages managed to get this so wrong for so long, even though Smalltalk got it right in the 70s...
If your class has any setter function, you're doing OO wrong. Mutating an object should 1) only happen if you have a very good, inescapable reason; 2) never be exposed directly to code outside the class, including children. If your class must have a mutating function, it should be a high level operation, not "set". If it really is "set" then that implies the field being set isn't a part of that object in any real sense.
A well designed class might have a couple of getters, but the inclusion of getters is a deliberate decision to allow client code to see the internal state.
In other words, blame the IDEs for the idea of auto-generating getters and setters. The language itself did a decent job of protecting class state.
A class may need a setter function for some boring, pragmatic reason like, say:
- the language doesn't have keyword parmeters: constructors have only positional parameters
- the class has a large number of properties.
- most users set only a small subset of the properties, defaulting the rest. (And you can't easily predict which subsets are popular enough to get their own constructor variants.)
In that situation you might want to just construct the object in two steps: default everything and set a few selected properties (and then don't touch them). It's de facto immutable, just not around construction time.
But I do agree that in most cases you don't need to call individual setters. And especially not automatically create one for every variable in your class
> being able to override the getter/setter in a subclass
I think even C++ can do this without an explicitly named getter/setter
> and keeping a consistent interface so users don't need to change how it's called
Just use a better language
> Python has @property to maintain that interface if need be
Exactly. Java is unjustifiably limited in this regard
Perhaps you may also appreciate PImpl/D_PTR etc.
This always strikes me as any-benefit mentality thinking. I agree there is some small marginal benefit to this pattern, but the cost (in time, decreased readability and lines of code) is massive. The benefit of being able to change your getters and setters later in a public interface almost never actually shows up.
Most getters and setters aren’t even part of a public interface anyway - because either they’re private or they’re in application code. In both of these cases, you can delay replacing a public class field with public getters and setters until you actually need to. When it actually provides value, it’ll take all of 5 minutes to do the refactor. Intellij can probably do it instantly. And, Spoilers: this will almost never come up in practice. Public fields are almost always fine.
I can see the argument for putting them in APIs exposed in jar or class files without the source. But the tasteless trend of adding getters and setters everywhere just looks to me like cargo culting. Its sheep programmers leading other sheep. You can tell its cargo culting because if you questioned anyone about the practice they would always ultimately justify their actions by saying "oh, I just do it because everyone else does it".
I believe its the responsibility of every engineer to decide for themselves what they think beautiful code should look like. You get some pointless arguments, sure, but the alternative is always a mess.
I for one would rather punch the person who proposes such a global function as the only mechanism for conversion, because charset conversion is a reasonable thing to do on chunked partial inputs, and maintaining the state for conversion yourself is actually quite painful. Wrapping a stream converter into a one-shot function is much easier than the reverse, wrapping a one-shot function in a stream converter.
Said another way: the functional, simplified interface doesn't mean you have to get simplified or lacking functionality. Haskell wouldn't exist if that was the case. The simplified interface providing as much functionality as the more complex interface is possible because the expressive power of JS is leagues above Java - porting Java patterns that emerged due to Java's shortcomings (some call them "design decisions", and they're also right) to JavaScript is simply not a good use of JS as a language.
String.fromUint8Array: (input: Uint8Array, encoding: string): String;
Would be a fine, simple addition where it probably should be. Maybe calling the default for UInt8Array "String.fromBinary" instead.Fight me.
Javascript has a separate TextDecoderStream class if you want to support chunked, partial inputs. The TextDecoder class doesn't support streaming input at all. And it never will, thanks to the existence of TextDecoderStream.
TextDecoder only provides 1 method - TextDecoder.decode(). And the method is pure! So you could just make it a global method without any loss of functionality. The entire class has no mutable state whatsoever. Its just a container for some options, passed into the constructor. Those options could just have been passed straight to a global decode() method.
https://developer.mozilla.org/en-US/docs/Web/API/TextDecoder
This might be idiomatic C++, but its terrible javascript. I had a friend who worked on the Chrome team years ago. He said a lot of the browser engineers who design javascript APIs are C++ programmers who don't know javascript properly. So of course they port C++ ideas into javascript directly. They don't know any better. This is why javascript's standard library is an incoherent mess.
Regardless, it’s a strictly worse api in the general case. And it’s on par with passing around an options object in the case you want to share the same options in multiple places.
If the current api is either the same or worse compared to a pure function version in all cases, I’d prefer the pure function version thanks.
> If the current api is [...] the same [...] compared to a pure function version in all cases, I’d prefer the pure function version thanks.
Why?
No, it would be an explicit dependency.
// definition:
function decodeText(input, [format | options])
// use:
decodeText(someBuffer, 'utf8')
// or:
const opts = {encoding: 'utf8', fatal: true, ignoreBOM: false}
decodeText(someBuffer, opts)
decodeText(somethingElse, opts)
> Why?Because a pure function is idiomatic, concise and clear. Its easier to use, easier to document and easier to understand. The only benefit of a class is that it encapsulates its state behind an interface. That makes sense for a BTree or a database. But TextDecoder has no mutable state. It has no state at all except for its passed-in configuration.
Decoding text is a verb not a noun. In programming, verbs are translated to functions, not classes. You don't have an "adder object" to add things. You don't have to instantiate a JSON stringifier before calling JSON.stringify. If thats not obvious, you may have spent too long in OO languages.
AS3 and Flex was practically an attempt by these people to take over the language. Thankfully that failed.
TS is great by comparison!
It doesn’t have to be that way (see also Guice).
But the Uncle Bob effect is sadly real.
Then again,Java itself has Spring, starting out as '4 classes for an EJB is insane architecture overload' and ended up in dynamic injection architecture astronaut land.
We used to see the same thing with companies that had moved C engineers over to Java. Lots of weirdly overcomplicated C constructs. Meanwhile the newbs who only knew Java were writing FactoryFactoryFactoryImpls. :facepalm
I disagree. We might understand what I meant by "style"[1] differently. As I think of it, it's comprised of things that have an actual, measurable impact on the effort required to develop the codebase(s) over time. It's not about tabs vs. spaces, snake_case vs. camelCase, or anything even remotely like that. I'm not trying to establish a company-wide set of guidelines for the sake of it - I believe that relatively minor things (in the scope of a single project) can lead to significant savings at the scale of tens of projects and five years of a maintenance window.
As for the guidelines themselves: I don't care what they are, exactly, as long as a) they're there; b) they reduce said effort; and c) they're followed.
Foundationdb has official bindings in C, Python, go, Ruby and Java. The real bindings are in C, and all other languages’ bindings are well written, idiomatic wrappers around the same C library exposing the same functionality. The Java bindings need over twice as many lines of code as the Ruby and Python bindings to achieve the same thing.
Even if this style of Java is only 10% less productive than that of idiomatic Kotlin, Go or Python, you will probably break even on the investment of migrating languages after mere months. I think that undersells it. The productivity difference is probably much higher. Especially for large projects.
Improving your personal and teams long term productivity is just about the highest value work you can do.
If you've ever had to debug or extend old mainframe COBOL applications then you know that working on that sort of Java project feels exactly the same. Everything has been chopped up into a million little pieces so you are never able to step through the code in a straight line. You know you are working on a Java app when you're lost from having too many tabs open.
Trying to replace X with Y, where both have similar expressive power and similar drawbacks (i.e. FP vs. OOP), won't help much. Not on its own, and not without many other conditions being met, including completely non-technical ones like the personality of a hiring manager. Surely, though, in every paradigm or style, it's possible to write better or worse code, right? So it should also be possible to create an environment where the code quality, on average, would be just a bit better than the norm.
I'm not looking for quick gains for a single project, but rather a medium-term strategy that can save the effort required to develop and maintain products. People who claim to know how to "get good code quick" are mostly swindlers, and it's really hard to confirm causality in practice, but we shouldn't give up on finding ways to get better-than-average results in development.
Take his views on "clean code" for instance. Or really any conception of "clean code." Clean code is bullshit. I guarantee you can take anything Uncle Bub or other notable programmers say about clean code, apply them to a tee at your job, and be told that your code isn't clean or "feels icky" by whomever joined the team before you did. No description of clean code that I've read has ever been truly helpful in my career. The only thing you can really do is decide what you think is clean code and for you and your team to reach a level of agreed disagreement so that everyone can get their job done. One person's descriptive variable name is another person's "that's too long I can't read with all these confusing names", and one person's set of short purposeful functions is another person's "I can't tell what's happening cuz I have to jump between all these functions." At the end of the day, you barely have time to write "clean code", because your boss wants features rolled out ASAP.
Uncle Bub is also one of those guys who thinks good code doesn't need comments because it's self descriptive. This is one of the worst ideas to ever have met the software industry. No one's code is self descriptive. It's all a bunch of gobbledygook because it's meant to be run by a computer and just understandable enough for a human. It wouldn't kill us to just write some documenting comments detailing the intention behind code, but sadly most programmers either are too lazy or believe that if they need to add comments then that necessarily means their code smells. The result is that nobody knows anything about any given software project except for those who have been on the project the longest, and even they often don't know because... surprise... nobody wrote anything down! Just like with "clean code", it should be left up to teams how they want to add comments to code, and how much you comment your code shouldn't be influenced by memes from other programmers.
Don't even get me started on FrAgile. It's just a way to dupe programmers into taking on more work and doing the job of middle management for them.
Why don't you write comments describing what the code does?
> and even they often don't know because... surprise... nobody wrote anything down!
Well, read the code
And who mentioned writing comments only about intention?
> Why don't you write comments describing what the code does?
Yes, why don't we?
> Well, read the code
Because code is never long and vague, and human language can never sum up complex ideas or code?
> It wouldn't kill us to just write some documenting comments detailing the intention behind code
Intention behind the code != Describe the code
> Because code is never long and vague, and human language can never sum up complex ideas or code?
No, code isn't vague, and hood code mostly it isn't long.
Variable names are human language btw. A programming language is a human language.
Where are you getting this exclusivity from? Given your use of an equality operator, maybe you're thinking in code a bit too much.
> No, code isn't vague, and [good] code mostly it isn't long.
This isn't even remotely true. There are many dimensions to code that a human might subjectively use to determine whether code is "good." Code that is "clean" can often be a performance nightmare, but code that someone subjectively claims to be "unreadable" can be more performant, more fault resistant, future proof, and so forth. In the context of human interpretation, code can be vague regardless of how "good" that code seems to someone.
Also, the mere fact that anyone can disagree with you that good code "mostly" isn't long discredits the very idea in an objective sense. Plenty of programmers don't care whether code is "long" if it's written procedurally and/or with pure functions. If you haven't heard such opinions before, then you need to meet more programmers of varying disciplines.
> Variable names are human language btw. A programming language is a human language.
A programming language is for the benefit of both the human and the machine, though it's still mostly to the benefit of the machine. If it were solely a human language, then it would be closer if not identical to a language like English. And, if it were, it would be tremendously slow relative to traditional programming languages, and even generate more waste heat.
At the same time I believe that there are a few objective metrics that seem to correlate with long term maintainability of a codebase. For example, the more contextual, relevant, and correct(!) information it contains, the easier it is to work with the code, especially once the original authors depart (and they will, sooner or later). Capturing that information and putting it in the code - in whatever way, including comments, diagrams (ascii art and graphical), particular tests and doctests, explicit pre and postconditions, other assertions, log calls - lowers the effort needed to maintain said code.
If the additional information threatens to obscure the the view on what's actually happening, you can refactor it the same way you'd refactor code. If you can introduce helper functions to kick details out of the way, you can also add footnotes and links to files with additional docs to get the level of detail manageable in the most often read code, while still providing enough information about that code.
What do you think? I came to this conclusion based on my experience with learning a very diverse set of programming styles and languages, experience with maintaining long-lived projects at work, and the "Programmer's Brain" book. The book has its moments, though for the most part it's just boring, but it did provide me with a few puzzle pieces I needed to make some sense out of the whole thing.
What is the most painful for me with all this, other than it being 99% self-inflicted and not caused (you could argue it's encouraged by it, but the ultimate cause is the culture) by the language, is the fact that it has infected Kotlin code. Kotlin was built to increase expressive power of the language, doing away with multiple limitations of Java and offering lots of modern-ish features on top of it. The community looks split in half: the Kotlin community tries to get the most out of Kotlin, and the Android community that does anything in their power to make Kotlin back into Java, writing code as if the limitations were still in place and new features didn't exist. I know that the churn and "production readiness" of things on Android generally favors a more conservative approach, but it's still too much. I cry tears of blood every other code review I'm forced to do.
If there's a single, definitive resource that I could point my coworkers to and eventually turn it into enforced guidelines, the author can count on a serious donation from me.