News for hackers. Stuff that matters.
Re:How close are we to truly photorealistic, real-time games? by Jimmie on Sunday February 12, 2012 @12:25PM (#3582325)
288 hours per frame, 24 frames per second, 24 hours per day = 288 days per second of film time.

Pretty close but the assumption that you'd be using a single CPU is wrong.

There are no comments on this comment yet.