Re:How close are we to truly photorealistic, real-time games?
by astrodust on Friday February 10, 2012 @06:56PM
(#3578048)
There's only 24 frames in a second for production-caliber film. They also throw an obscene number of cores at the problem. On a 12 core system you can render that out in a day. If you have 24 of those systems in a rack you can pump out one second of film time per day.
That means in a month you can deliver 30 seconds of footage. If you have a five minute sequence, get ten racks like that and you can turn it around inside a month.
Also, since when is 288 hours even close to a year?
That means in a month you can deliver 30 seconds of footage. If you have a five minute sequence, get ten racks like that and you can turn it around inside a month.
Also, since when is 288 hours even close to a year?