IRT (2), network dependencies were forbidden in-general. Over any long enough timespan, the rate of failure is 100%. If you wanted to use the network, you had to consider the failure case and handle it in your tests.
For (3), all dependencies were committed as part of the repo. All dependencies had to be reviewed for any issues before being used, so this made sense. You simply weren’t allowed to just randomly include a new dependency without a review/PR to add it.
For (4), our dev environments had less memory than build machines and the same as production. If you couldn’t build it in a dev environment, it wasn’t getting committed without special treatment from dev ops (and a really good reason).
A monolithic build means that your ability to develop and deploy your team's code is dependent on every other team. As the number of teams gets larger, that multiplier really hurts.
There were a thousand automated checks to prevent you from doing the same thing as someone else that caused downtime in the past. It was virtually impossible to commit code that deleted/truncated a table, for example.
2. Add a test with a network dependency, and when that dependency is slow / down / turned off, the test starts failing.
3. Add a dependency on a third-party Github repo that clones from `main`, and the next time some dev touches a file in that repo your test starts failing.
4. Add a test that allocates memory in proportion to size of the codebase (e.g. because it tries to build a giant in-memory tarball of all the .mp4 assets). Eventually it will get flaky when it starts scraping up against the build machine's limit. Extra fun if your builds run without defined memory limits on machines of different sizes.
In a monolithic build, there's all sorts of ways for a single person to cause other teams' tests to fail, even months or years after they've left the company. Some of them can be prevented mechanically (such as by running tests without network access), but a lot come down to "tell them to stop doing that".
That's why big companies never run one build per repo.