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Re:I want to talk about WebGPU by kllrnohj on Wednesday May 03, 2023 @03:31PM (#35806626)
Not quite. The main problem with Vulkan is, as the blog post goes into, one of usability. Vulkan isn't designed for end developers to use, it's designed for middleware vendors to use. Vulkan is already being pushed by many major big tech companies include Google, Nvidia, AMD, etc... It's really only Apple that's a problem here.

WebGPU is basically a middleware for those that just want to use graphics, not all of unity, unreal, etc...

Re:I want to talk about WebGPU by connicpu on Wednesday May 03, 2023 @06:31PM (#35808692)
The Vulkan situation on Apple is incredibly funny, especially once you look at the landscape of gaming. There's games out there (I believe Final Fantasy XIV is like this) where the official Mac client runs in wine, using a DirectX -> Vulkan translation layer, on top of a Vulkan -> Metal translation layer.
Re:I want to talk about WebGPU by pjmlp on Thursday May 04, 2023 @03:08AM (#35812236)
One can go that way, or use one of the middleware engines that has support for Metal for several years now.
Re:I want to talk about WebGPU by pjmlp on Thursday May 04, 2023 @03:07AM (#35812222)
There is no Vulkan on game consoles, those little devices HN keeps forgeting about.

Yes, the Switch supports Vulkan alongside OpenGL 4.6, but if one wants the full power of the games console, the name of the game is NVN.

As for Apple, all relevant middleware has support for Metal.