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Re:Coding tricks of game developers by seagaia on Saturday February 11, 2012 @11:09AM (#3579462)
I think #15 - attacking a bug directly instead of going about it with patches (although possibly there could be a fine line between "direct' and using patches) can be especially relevant for anyone (even outside of games).

The CRC one, #16, was cute.

Re:Coding tricks of game developers by Natsu on Saturday February 11, 2012 @03:28PM (#3580070)
I read that and was surprised that the solution wasn't changing it to use MD5 or some other hash, rather than a CRC.

I guess they didn't have time?

Re:Coding tricks of game developers by avar on Saturday February 11, 2012 @10:19PM (#3580996)

    > I read that [..] I guess they didn't have time
It says in the original post that the reason they didn't change the hashing algorithm was that they didn't have time.