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Re:Emerging Rust GUI libraries in a WASM world by josephg on Thursday April 27, 2023 @06:38PM (#35735407)
Yeah. And it’s not one or the other. On the web you can make a “3d” rendering surface for the profile traces and use absolutely positioned DOM elements rendered on top for you hover-over widgets and things.

It’s still a bit of a mess though. I understand wanting to keep everything in a single UI library if you can.

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